Research article    |    Open Access
International Journal of Language and Education Research 2025, Vol. 7(1) 94-115

The Efficacy of a Digital Gamified Assessment Tool in Teaching English to Young Learners

Gülin Unay & Sedat Beceren

pp. 94 - 115

Publish Date: April 30, 2025  |   Single/Total View: 1/0   |   Single/Total Download: 1/0


Abstract

Assessment is an essential and inextricable aspect of the teaching process, regardless of the educational pedagogies employed. Notwithstanding the pervasive utilization of conventional appraisal techniques by numerous educators, technological progressions have considerably reconfigured instructional practices, affording access to a broad spectrum of digital educational resources, such as digital games. Increasingly, these games are not only being employed as pedagogical tools, but their incorporation is also being extended to evaluative contexts. This investigation endeavours to examine the contribution of digital games to the formative assessment process of young learners. A mixed-method design was employed in the study. The study was conducted at a private educational institution in İzmir centred on a sample comprising 62 fifth-grade pupils and 4 instructors of English as a Foreign Language (EFL). The participants were purposefully assigned to the experimental and control groups from two different proficiency levels, enabling a comparative analysis of digital and traditional assessment approaches. Formative assessments conducted after two units of teaching revealed no statistically significant differences in success between the experimental and control groups. Nevertheless, qualitative findings from teacher interviews and student response papers indicated a significant increase in the motivation, participation, and engagement of students involved in digital gamified assessments compared to those involved in traditional paper-based assessments. These results highlighted the potential of digital gamified assessment tools to enhance learner motivation and active participation in educational settings.

Keywords: Game-based Assessment, Formative Assessment, Gamification, Kahoot


How to Cite this Article?

APA 7th edition
Unay, G., & Beceren, S. (2025). The Efficacy of a Digital Gamified Assessment Tool in Teaching English to Young Learners. International Journal of Language and Education Research, 7(1), 94-115.

Harvard
Unay, G. and Beceren, S. (2025). The Efficacy of a Digital Gamified Assessment Tool in Teaching English to Young Learners. International Journal of Language and Education Research, 7(1), pp. 94-115.

Chicago 16th edition
Unay, Gulin and Sedat Beceren (2025). "The Efficacy of a Digital Gamified Assessment Tool in Teaching English to Young Learners". International Journal of Language and Education Research 7 (1):94-115.

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