Research article | Open Access
International Journal of Language and Education Research 2025, Vol. 7(3) 97-116
pp. 97 - 116
Publish Date: December 31, 2025 | Single/Total View: 3/2 | Single/Total Download: 3/2
Abstract
3D dimensional technology is increasingly used in the educational domain. However, little is known concerning the actual importance for using 3D models and animations in English for Specific Purposes. Besides, the weakness of oral performance among ESP learners in non-English speaking countries is widespread in different educational institutions. Accordingly, this study aims to exploring the effects of integrating 3D based instruction into the speaking performance of Algerian ESP medical students. Utilizing a mixed methods approach, data were collected through a quasi-experimental one group pre-test and post-test design alongside a focus group interview. A total of 60 undergraduate students from the university of Ibn khaldoun participated in 3D models enhanced speaking tasks using sketchfab platform over six weeks. Quantitative data revealed a statistically significant improvement in students speaking, particularly in fluency, vocabulary and pronunciation, although grammar did not show a significant improvement. 3D models instruction also reduces students’ anxiety levels, improves students’ motivation, and created a more engaging and enjoyable learning environment. The results suggest that 3D model and animations can be a powerful pedagogical tool for promoting ESP medical students’ communicative competence.
Keywords: 3D model, enhanced, ESP medical students, speaking skills
APA 7th edition
Saraa, N. (2025). Investigating the Impact of 3D Models and Animations on the Oral Performance of Algerian ESP Medical Students: A Mixed Method Study. International Journal of Language and Education Research, 7(3), 97-116.
Harvard
Saraa, N. (2025). Investigating the Impact of 3D Models and Animations on the Oral Performance of Algerian ESP Medical Students: A Mixed Method Study. International Journal of Language and Education Research, 7(3), pp. 97-116.
Chicago 16th edition
Saraa, Nadia (2025). "Investigating the Impact of 3D Models and Animations on the Oral Performance of Algerian ESP Medical Students: A Mixed Method Study". International Journal of Language and Education Research 7 (3):97-116.
Assassi, T., & Rouaghe, F. (2024). Contemporary Trends in ESP Research within the MENA Region: A Scoping Review. Language Teaching Research Quarterly, 42, 259-277.
Bekteshi, E., & Xhaferi, B. (2020). An Analysis of English for Specific Purposes among University Students. Educational Process: International Journal, 9(2), 90-102. http://dx.doi.org/10.22521/edupij.2020.92.2
Bonner, E., & Reinders, H. (2018). Augmented and virtual reality in the language classroom: Practical ideas. Teaching English with Technology, 18(3), 33–53
Boudersa, N. (2018). ESP education in Algeria: a description of the teaching situation scenario with focus on problems, challenges and training. International Arab Journal of English for Specific Purposes, 1(1), 1-22. https://doi.org/10.34874/PRSM.iajesp-vol1iss1.14393
Bououden, F., & Rouaghe, F. (2025). English for Medical Purposes: Identifying Learning Needs of Second-Year Medical Students at the University of Bejaia, Algeria. ALTRALANG Journal, 7(1), 342-353. https://asjp.cerist.dz/en/article/269883
Cai, Y., Pan, Z., & Liu, M. (2022). Augmented reality technology in language learning: A meta‐analysis. Journal of Computer Assisted Learning, 38(4), 929–945. https://doi.org/10.1111/jcal.12661
Chen, C.-H., Hung, S.-T., & Yeh, H.-C. (2021). Virtual reality in problem-based learning contexts: Effects on the problem-solving performance, vocabulary acquisition, and motivation of English language learners. Journal of Computer Assisted Learning, 37(3), 851–860. https://doi.org/10.1111/jcal.12528
Chen, Y., & Lai, C. (2025). AI-Enhanced Augmented Reality for L2 Medical English Learning and Remote Surgical Collaboration. In International Conference on Innovative Technologies and Learning (pp. 48-57). Cham: Springer Nature Switzerland. https://doi.org/10.1007/978-3-031-98185-2_6
Chien-pang Wang, Yu-Ju Lan, Wen-Ta Tseng, Yen-Ting R. Lin & Kao ChiaLing Gupta (2019): On the effects of 3D virtual worlds in language learning – a meta-analysis, Computer Assisted Language Learning, DOI: 10.1080/09588221.2019.1598444
Dargan, S., Bansal, S., Kumar, M., Mittal, A., & Kumar, K. (2023). Augmented reality: A comprehensive review. Archives of Computational Methods in Engineering, 30(2), 1057– 1080. https://doi.org/10.1007/s11831-022-09831-7
Djaileb, F. (2018). Challenges of Teaching English for specific purposes in Algeria: the case of English in medicine. The International Journal of Social Sciences and Humanities Invention, 5(11), 5072-5074. https://doi.org/10.18535/ijsshi/v5i11.02
García-Ostbye, I. C., & Martínez-Sáez, A. (2023). Reading challenges in higher education: How suitable are online genres in English for medical purposes. ESP Today, 11(1), 53-74.. https://doi.org/10.18485/esptoday.2023.11.1.3
Hsu, L. (2015). Examining EFL teachers’ technological pedagogical content knowledge and the adoption of mobile technology in language classrooms. Computer Assisted Language Learning, 29(5), 1–20. https://doi.org/10.1080/09588221.2016.1278024
Ismayatim, W. F. A., Wahab, N. A., Yunus, M. M., Zamri, N. A., Nazri, N. M., & Hashimf, H. (2019). Enhancing 21st century students’ listening skills via augmented reality and mobile applications. International Journal of Innovation, Creativity and Change, 7(11), 314-325.
Jamrus, M. M., & Razali, A. B. (2019). Augmented reality in teaching and learning English reading: Realities, possibilities, and limitations. International Journal of Academic Research in Progressive Education and Development, 8(4), 724-737. http://dx.doi.org/10.6007/IJARPED/v8-i4/6696
Küçük, S., Kapakin, S., & Göktaş, Y. (2016). Learning anatomy via mobile augmented reality: Effects on achievement and cognitive load. Anatomical sciences education, 9(5), 411-421. https://doi.org/10.1002/ase.1603
Li, M., Wang, Z., Dun, Y., & Ye, Q. (2024). The effectiveness of 3D visualization technology in human anatomy education: A meta-analysis of randomized controlled trials. BMC Medical Education, 24, 39. https://doi.org/10.1186/s12909-024-05403-4
Lin, C.-J., Hwang, G., Fu, Q.-K., & Cao, Y.-H. (2020). Facilitating EFL students’ English grammar learning performance and behaviors: A contextual gaming approach. Computers and Education, 152, 103876–103876. https://doi.org/10.1016/j.compedu.2020.103876
Lin, T.J., & Lan, Y.J. (2015). Language learning in virtual reality environments. Past, Present, and Future. Educational Technology & Society, 18(4), 486–497.
Liu, J. E., Lo, Y. Y., & Lin, A. M. (2020). Translanguaging pedagogy in teaching English for Academic Purposes: Researcher-teacher collaboration as a professional development model. System, 92, 102276. https://doi.org/10.1016/j.system.2020.102276
Nicolaidou, I., Pissas, P., & Boglou, D. (2023). Comparing immersive virtual reality to mobile applications in foreign language learning in higher education: A quasiexperiment. Interactive Learning Environments, 31(4), 2001–2015. https://doi.org/10. 1080/10494820.2020.1870504
Ochoa Alpala, C. A., & Ortíz García, W. R. (2018). Creating machinima (3D) and real life videos in an ESP classroom. Profile Issues in TeachersProfessional Development, 20(1), 41-56. https://doi.org/https://dx.doi.org/10.15446/profile.v20nl.59412
Outemzabet, B., & Sarnou, H. (2023). Exploring the significance of English-based communication for a community of medical academics in a public university teaching hospital in Algeria. English for Specific Purposes, 70, 116-130. https://doi.org/10.1016/j.esp.2022.12.001
Porchescu, G. V., Shchedrina, E. V., Rublеva, O. S, & Tyutyunnik, I. A. (2023). The use of three-dimensional visualization when teaching a foreign language as an important condition for improving the quality of foreign language training of future specialists in the socio-cultural sphere. Perspektivy nauki i obrazovania – Perspectives of Science and Education, 63 (3), 219-235. doi: 10.32744/pse.2023.3.14
Rothinam,N., Maniam, M, (2025). Perceptions of English for Medical purposes (EMP) Module: insights from students and lecturers. Quantum Journal of Social Sciences and Humanities, 6(3), 292-299. https://doi.org/10.55197/qjssh.v6i3.686
Saraa, N. (2020). Teachers’ Challenges while Designing an ESP Syllabus. International Arab Journal of English for Specific Purposes, 3(1), 83–92. https://doi.org/10.34874/PRSM.iajesp-vol3iss1.23558
Soboleva, E. V., Suvorova, T. N., Zenkina, S. V., Bocharov, M. I. Professional Self-Determination Support for Students in the Digital Educational Space. European Journal of Contemporary Education, 2020, vol. 9, no. 3, pp. 603-620. DOI: https://doi.org/10.13187/ejced.2020.3.603
Solak, E., & Cakir, R. (2015). Exploring the Effect of Materials Designed with Augmented Reality on Language Learners' Vocabulary Learning. Journal of Educators Online, 12(2), 50-72. https://doi.org/10.9743/JEO.2015.2.5
Spivachuk, V., Chaikovska, O., Niskhodovska, O., & Kruk, A. (2023). Enhancing EFL profession-based vocabulary acquisition through 3D engineering animation for engineering students,Virtual Reality vol.26, pp.:963–978. https://doi.org/10.1007/s10055-021-00606-2
Teplá, M., Teplý, P., & Šmejkal, P. (2022). Influence of 3D models and animations on students in natural subjects. International Journal of STEM Education, 9(1), 65. https://doi.org/10.1186/s40594-022-00382-8
Tsai, C. C. (2020). The effects of augmented reality to motivation and performance in EFL vocabulary learning. International Journal of Instruction, 13(4), 987-1000. https://doi.org/10.29333/iji.2020.13460a
Ustun, A. B., Simsek, E., Karaoglan-Yilmaz, F. G., & Yilmaz, R. (2022). The effects of AR-enhanced English language learning experience on students’ attitudes, self-efficacy and motivation. TechTrends, 66(5), 798-809. https://doi.org/10.1007/s11528-022-00757-2
Vygotsky, L. S. (1978). Mind in society: the development of higher psychological processes. Harvard University Press.
Wang, J., Li, W., Dun, A., Zhong, N., & Ye, Z. (2024). 3D visualization technology for Learning human anatomy among medical students and residents: a meta-and regression analysis. BMC Medical Education, 24(1), 461. https://doi.org/10.1186/s12909-024-05403-4
Wedyan, M., Falah, J., Elshaweesh, O., Alfalah, S. F., & Alazab, M. (2022). Augmented reality-based English language learning: importance and state of the art. Electronics, 11(17), 2692. https://doi.org/10.3390/electronics11172692
Yoke, S. K., Ahmad, T. A., & Hasan, N. H. (2019). Exploring the potential of augmented reality in English for report writing: A perceptive overview. Int J Educ, 4(33), 13-21.
Youn, J. K., Park, H. S., Ko, D., Yang, H. B., Kim, H. Y., & Yoon, H. B. (2023). Application of additional three-dimensional materials for education in pediatric anatomy. Scientific Reports, 13(1), 9973. https://doi.org/10.1038/s41598-023-36912-9
Zolfaghari, Z., Karimian, Z., Zarifsanaiey, N., & Farahmandi, A. Y. (2025). Navigating challenges in medical english learning: leveraging technology and gamification for interactive education–a qualitative study. BMC Medical Education, 25(1), 1045. https://doi.org/10.1186/s12909-025-07511-1